Luckily you can switch out members of your crew without any penalty so you can always try and keep on top of your opponents. An interesting twist on the turn-based combat model is that Odyssey can have the crew fighting in up to four different areas per battle against varied opponents. The Straw Hats and all of their enemies will have one of three designations, power, speed and technique, and as you may have guessed by now the game uses a rock, paper, scissors model to force you to utilise different crew members throughout combat. Rather than just having players use Luffy, Sanji and Zoro, easily the three most powerful of the Straw Hats, Odyssey instead make you spread the love throughout the crew. As the game explains though, people don’t tend to remember everything exactly as it happened, paving the way for the memories to diverge in ways that allow the story to progress but does not interfere with the gameplay elements like the combat, as traditionally in the manga the Straw Hat crew invariably ends up getting split up and fighting different enemies instead of fighting as a group. Without giving up too many details, Odyssey has the Straw Hats making their way through their memories of some of One Piece’s best arcs in a bid to regain their lost strength. Unlike some tie-in games that try to force the player character into the events of the pre-existing storylines, Odyssey is instead an entirely new story created in collaboration with One Piece creator Eiichiro Oda, giving players a story that is new and yet stays faithful to the journey the crew has taken thus far. The greatest aspect of One Piece: Odyssey is in the story itself.
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